πŸ”₯ BattleTech Mech Build Guide | Strategy Gamer

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This is about successful ways to use the Blackjack. using was a similar fit to a default Jenner build and I played the Jack like a Jenner, that is.


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The previous BattleTech DLC is the Urban Warfare not only added the new Suggested chassis: Javelin, Blackjack, Centurion, Enforcer.


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r/Battletechgame: The subreddit of Harebrained Schemes' Battletech I've also had to make much longer range builds on most of my heavier mechs due to lack​.


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BattleTech - Top 10 Best Mechs In BattleTech - Best Battletech Mech Builds [PC][2018]

So, like 10 turns to get past the armor of on e location, consistently hit, on an equivalent mech. Prester View Profile View Posts. Not to mention that the four Medium lasers give it the best close range firepower out of all the starter mechs, which is a MUST in the first mission for killing the Turret Generator ASAP when your clients try to jump you. Jump jets are always nice, but it's too slow and hot to be a good scout, while too lightly armored to brawl for long. Last edited by RasaNova ; 24 May, pm. I find it a gruesome one trick pony, however once within medium laser range it's a waste , and at the stages of the game when you're thinking about bringing blackjacks to the fray or not, having a mech able to deal only 90 damage tops is a no go for me. Install Steam. I sell the damn thing as soon as I have anything better. Some geospatial data on this website is provided by geonames. The lore claims the Blackjack is a jack-of-all-trades. Originally posted by Strayed :. The baseline stock design is more than good enough early game, specially given that you already have AC5 support in the Shadowhawk the AC2s are perfectly OK. So the Blackjack is usually the first mech I get out of my starting lance once I get a bigger medium salvaged. It can be real powerhouse for a tonner if the ACs are replaced with large or medium lasers. Showing 1 - 15 of 21 comments. Per page: 15 30 Date Posted: 9 May, am. Not one of my favorite mechs from tabletop, but credit where credit is due. Jump and overheat while closing in to keep evasion high, then cool down with melee attack. I'll sometimes still use it as a replacement when other mechs are in the shop. I'm at mid get and trying to role play a but and use "weaker" mechs for easier mission s.. Early on it's a nice little gunboat with a solid chance of seriously damaging all lights and vehicles and with a bit of guns and tactics you can seriously harm mediums with an aimed shot as well. It's like a little baby Jager - what a cutie! View mobile website.{/INSERTKEYS}{/PARAGRAPH} For all of one phase before it has to cool off. I don't know how this could possibly be an ancestral mech in the story, as Blackjacks don't tend to survive very long or be very useful. Goul View Profile View Posts. I got rid of the Jack when I built a hunchie, which was quite early on. I know some people swear on the twin AC5 Blackjack. Last edited by snee. {PARAGRAPH}{INSERTKEYS}Home Discussions Workshop Market Broadcasts. I couldnt wait to unload it for something better - it's such a tweener frame for me and quite limiting for my play style. But have people had luck with different loadouts in the early game, or have tips on how newer players can get the most from it? Crappy sniper, lousy brawler, and heat-hog? Change language. I couldn't wait to drop the 'Jack I mean, don't get me wrong, its a nice support mech, but without being able to swap out engines its really limited with what you can fit it with as it's essentially a lighter version of the Jagermech I struggled to find a fit that suited my playstyle and I ended up using was a similar fit to a default Jenner build and I played the Jack like a Jenner, that is, like a striker minus the SRMs. The goal here is not to compare mechs or discuss which mech is best for what role. Let's talk Blackjack next! Last edited by Goul ; 9 May, am. For a 45 tonner it performs well in early game. Being a 45t mech only the 50 and 55 tonners do anything it does, only better. Honestly the stock loadout is fine as long as you put some of the armor on the rear up on the front. Also makes shooting the arms off panthers very easy, those cat faced gits were horrible to see come grinning out of the FoW early game. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts. Not much you can do with this one. All of them have access to better armor too. Well, what are trades are those? This is about successful ways to use the Blackjack. Anyone still using it through mid game, or beyond? All trademarks are property of their respective owners in the US and other countries. I was never able to find any success with different loadouts on my Blackjack. Later on it depends on the mechs you salvage, but the Blackjack doesn't last too long in my lances. It's a little better in this game with the up-rated AC and stability damage, but still nothing to be proud of. Strayed View Profile View Posts. Having lots of lasers won't be a problem once you get a hand on the proper Wolverine model so the Blackjack is also inferior to that one. It's a great little mech but it's too light for a medium. Last edited by ramjbjb ; 9 May, am. All rights reserved. That medium laser battery is very handy on top of the long reach of the autocannons and the JJs give it excellent mobility. Think I pulled a couple heat sinks off and a laser or something to make it all fit? Posts: Discussions Rules and Guidelines. In tt, it was often derisevely known as "The Plinker" for its pathetic ranged output. Global Achievements. Definitely take off a medium laser and add extra armor before you do the lunar mission where you assault a pirate base, though. The BJ-1, with its unfortunate-sounding name, kind of sucks at everything it tries to do. All Mech Spotlights:. Store Page.